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Tuesday, 9 November 2010

Intertextuality

Intertextuality, not really a word that crops up in most everyday conversations, yet it relates to inspiration and influence, more commonly known as an artist/ author adopting and altering a reference from another artist. Ironically the term intertextuality its self has fallen victim to its own traits as it was a transformation of poststructurism.
 

 
Examples of this can be highlighted in everyday entertainment...



 The Simpson's often use intertextuality to add to the humour and to build on the humour in the episode
 
Examples can also been seen in film, like here the use of 'Dr. Evil' that has been used for a comedy film that originated from James bond

After looking at some examples it seems that intertextuality is used more in comedies, kind of paradies, because it is humoruable (is that a word?), easier to get away with? making the concept used obvious and in plain sight, where as with more serious example the intertextuality used is less blatant and more subtle because of plagiarism.

Thursday, 4 November 2010

Semiotics?

Okk.. kind of baffeling to begin with but toward the end i grasped the concept of most of the terms discussed.


Signification / Signified - Is the term used when describing something, for example, 
                    a robin  - is a small bird
                               - it often tends to tweet
                               - they eat worms

Signify - is what you mentally assume about the subject, for example, 
                    a robin - sings in a high pitch
                              - has a nest 
                              - is aggressive 
                              - it has a red chest



Iconic - is how close something is to the real thing, for example a photograph of something is more iconic than a sketch or a scribble of the same thing.

Symbolic - is the opposite the opposite to iconic because it is how far from the real thing a sign is, meaning its uncontrolled,  for example how toddlers toy cars are far from what real cars actually look like.






 Denotation - stand for what a sign actually is, how we see it as a particular thing, for example a cross on the side of an ambulance is just a shape that is coloured red. 

Connotation - is that again the opposite of the above, for example,
                    the cross is a sign of help
                    aid
                    health
                    relief


Myth - is similar to the term signify in the way that its what you assume, its what the majority assume, almost like a stereo type, for example, 

             Frankenstein is dark green coloured - abnormal / alien? something non - human, offensive possibly aggressive

             he has a bolted neck                     - making him robotic, dangerous, heart/soulless
             Talks in a low and unintelligent 
             tone of voice                                - is he stupid, uneducated? not from around here, foreign 
              Is ugly?                                      - physically, been beaten up? has a damaged past, mental dammed? haunted? horror


The last two terms spoken about in the lecture were paradigm and syntagm, however i never really grasped the concept of them but i will hopefully add        this at a later date. 


This particular lecture has proven useful in the way that the almost of the terms will be used in my essay as ways of describing and explaining sources to get the best posible understanding and use out of it. 

Tuesday, 2 November 2010

Realism. 'Close resemblance to what is real'

        So.. a little later than planned, infact, a lot later than planned but finaly, the blogging shall begin.
        The lecture was an introduction to realism, i kind of know about it to a certain extent due to the fact that it came up alot in college because of the grphic design course i was taking part in. However during the lecture it all unfolded how deep it realy goes, the complexcity and history of it all.
        Main points brought up in the lecture were things like views on how reality reflects and transforms art, how historic legends about people were fooled by such realistic works of art, there was a section on the development of technology and how it seems to be outdoing its self constantly, replaceing its media predecessor, then finaly examples of that in games, film and virtual reality. now having taking the majority of that on, it shows a much wider scope of what there is to be explored on the subject leaving the door wide open to build a substantial imap to move the process along. I look forward to the next lecture. so i can dribble on some more.